Combat

Derived Attribute Formula
HP (B × 2) + P
BD B
DMG BD + WDDR
Defense R + P + AC

Burst Fire uses 3 rounds and gives +2 to DMG or Accuracy depending on range.
Full Auto uses 10 and gives +4 to DMG or Accuracy depending on range.

Combat Armor
Armor Type AC DR Notes
Cloth Armor 0 1 Bullet proof t-shirt
Heavy Cloth Armor 1 1 Light bullet proof armor
Light Armor 2 1 Typically of leather or advanced materials.
Medium Armor 3 2 +1 to TN due to encomberence
Heavy Armor 4 3 +2 to TN due to encomberence
Power Armor 4 4 +1 to Build
Light Shields 1 1
Medium Shields 2 2
Heavy Shields 3 3

Armor is encumbering. Shields require power.

Modern Weapons
Weapon DMG RNG Ammo Notes
“Derringer” 3 6 2
Compact 3 25 10 .380 ACP, .40 S&W. etc.
Sm. Handgun 2 30 14 .22 Short – .38 Special
Md. Handgun 4 40 12 / 6 .45 ACP / .357 Magnum
Lg. Handgun 5 80 8 / 6 .44 Magnum, etc. Auto / Revolver. Min. Build 3
XL Handgun 6 100 5 / 7 Casull .454 / .50 AE. Min. Build 4
Carbine 4 100 10 Smaller, more portable rifle.
Rifle 5 200 8
Hunting Rifle 6 300 6
Assault Rifle 6 25 20 Burst & Full Auto modes.
Sniper Rifle 10 500 5 +5 to hit after 1 turn of aiming.
SMG 3 15 30 Burst & Full Auto modes.
Machinegun 7 50 50 Burst & Full Auto modes. Min. Build 3
12g Shotgun – 00 7 10 6 +3 to DMG or Accuracy. Light Aromor + negates damage.
12g Shotgun – Slug 10 20 6
12g Shotgun – Sabot 10 30 6
Laser Pistol 5 50 10
Laser Rifle 7 80 10
Laser Cannon 10 500 40 Ship mounted weapon
Plasma Pistol 6 40 10
Plasma Rifle 8 60 10
Plasma Cannon 10 400 40 Ship mounted weapon
Gauss Pistol 5 50 20
Railgun 8 500 30 Rifle
Banshee 6 60 50 Burst & Full Auto modes. SMG Railgun
Spector 5 / 10 300 / 10 200 / 3 Burst & Full Auto modes. Assault Rifle Railgun/Grenade Launcher.
Zeus 10 1000 10 +5 to hit after 1 turn of aiming. Sniper Railgun.
Ancient Weapons
Melee Weapon DMG RNG Notes
Knife B +2 4
Hunting Knife B +3 3
Shortsword B +4 2
Longsword B +5 1 RNG = Reach
Bastard B +5/+6 1 RNG = Reach. 1 handed / 2 handed.
Claymore B +6 2 RNG = Reach. 2 handed only.
Viahander B +7 3 RNG = Reach. 2 handed only. Swinging uses 2 actions.
Spear B +5 4 / 6 Reach / RNG. 2 handed only.
Halberd B +4/+8 5 Thrusting/Swinging. 2 handed only. Swinging uses 2 actions.
Pike B +6 6 RNG = Reach. 2 handed only.
Missile Weapons DMG RNG Notes
Throwing Knife R +1 8
Darts R +2 12
Javalin B +4 10
Sling R 400 2 actions to use.
Hand Crossbow 2 40 Can be held indefinately.
Light Crossbow 3 60 Can be held indefinately.
Heavy Crossbow 5 80 Can be held indefinately. Build 3 minimum.
Arbalest “Crank” Crossbow 8 100 Can be held indefinately. Build 4 minimum. 2 actions to crank.
Composite Bow B +3 145 Ideal for shooting from horse back.
Compound Bow B +3 50 / 500 Effective / Max Range. Can be held indefinately.
Hunting Bow B +3 50
Short Bow B 30
Longbow B +2 100

Reference List