Derived Attribute |
Formula |
HP |
(B × 2) + P |
BD |
B |
DMG |
BD + WD – DR |
Defense |
R + P + AC |
Burst Fire uses 3 rounds and gives +2 to DMG or Accuracy depending on range.
Full Auto uses 10 and gives +4 to DMG or Accuracy depending on range.
Combat Armor
Armor Type |
AC |
DR |
Notes |
Cloth Armor |
0 |
1 |
Bullet proof t-shirt |
Heavy Cloth Armor |
1 |
1 |
Light bullet proof armor |
Light Armor |
2 |
1 |
Typically of leather or advanced materials. |
Medium Armor |
3 |
2 |
+1 to TN due to encomberence |
Heavy Armor |
4 |
3 |
+2 to TN due to encomberence |
Power Armor |
4 |
4 |
+1 to Build |
Light Shields |
1 |
1 |
|
Medium Shields |
2 |
2 |
|
Heavy Shields |
3 |
3 |
|
Armor is encumbering. Shields require power.
Modern Weapons
Weapon |
DMG |
RNG |
Ammo |
Notes |
“Derringer” |
3 |
6 |
2 |
|
Compact |
3 |
25 |
10 |
.380 ACP, .40 S&W. etc. |
Sm. Handgun |
2 |
30 |
14 |
.22 Short – .38 Special |
Md. Handgun |
4 |
40 |
12 / 6 |
.45 ACP / .357 Magnum |
Lg. Handgun |
5 |
80 |
8 / 6 |
.44 Magnum, etc. Auto / Revolver. Min. Build 3 |
XL Handgun |
6 |
100 |
5 / 7 |
Casull .454 / .50 AE. Min. Build 4 |
Carbine |
4 |
100 |
10 |
Smaller, more portable rifle. |
Rifle |
5 |
200 |
8 |
|
Hunting Rifle |
6 |
300 |
6 |
|
Assault Rifle |
6 |
25 |
20 |
Burst & Full Auto modes. |
Sniper Rifle |
10 |
500 |
5 |
+5 to hit after 1 turn of aiming. |
SMG |
3 |
15 |
30 |
Burst & Full Auto modes. |
Machinegun |
7 |
50 |
50 |
Burst & Full Auto modes. Min. Build 3 |
12g Shotgun – 00 |
7 |
10 |
6 |
+3 to DMG or Accuracy. Light Aromor + negates damage. |
12g Shotgun – Slug |
10 |
20 |
6 |
|
12g Shotgun – Sabot |
10 |
30 |
6 |
|
Laser Pistol |
5 |
50 |
10 |
|
Laser Rifle |
7 |
80 |
10 |
|
Laser Cannon |
10 |
500 |
40 |
Ship mounted weapon |
Plasma Pistol |
6 |
40 |
10 |
|
Plasma Rifle |
8 |
60 |
10 |
|
Plasma Cannon |
10 |
400 |
40 |
Ship mounted weapon |
Gauss Pistol |
5 |
50 |
20 |
|
Railgun |
8 |
500 |
30 |
Rifle |
Banshee |
6 |
60 |
50 |
Burst & Full Auto modes. SMG Railgun |
Spector |
5 / 10 |
300 / 10 |
200 / 3 |
Burst & Full Auto modes. Assault Rifle Railgun/Grenade Launcher. |
Zeus |
10 |
1000 |
10 |
+5 to hit after 1 turn of aiming. Sniper Railgun. |
Ancient Weapons
Melee Weapon |
DMG |
RNG |
Notes |
Knife |
B +2 |
4 |
|
Hunting Knife |
B +3 |
3 |
|
Shortsword |
B +4 |
2 |
|
Longsword |
B +5 |
1 |
RNG = Reach |
Bastard |
B +5/+6 |
1 |
RNG = Reach. 1 handed / 2 handed. |
Claymore |
B +6 |
2 |
RNG = Reach. 2 handed only. |
Viahander |
B +7 |
3 |
RNG = Reach. 2 handed only. Swinging uses 2 actions. |
Spear |
B +5 |
4 / 6 |
Reach / RNG. 2 handed only. |
Halberd |
B +4/+8 |
5 |
Thrusting/Swinging. 2 handed only. Swinging uses 2 actions. |
Pike |
B +6 |
6 |
RNG = Reach. 2 handed only. |
Missile Weapons |
DMG |
RNG |
Notes |
Throwing Knife |
R +1 |
8 |
|
Darts |
R +2 |
12 |
|
Javalin |
B +4 |
10 |
|
Sling |
R |
400 |
2 actions to use. |
Hand Crossbow |
2 |
40 |
Can be held indefinately. |
Light Crossbow |
3 |
60 |
Can be held indefinately. |
Heavy Crossbow |
5 |
80 |
Can be held indefinately. Build 3 minimum. |
Arbalest “Crank” Crossbow |
8 |
100 |
Can be held indefinately. Build 4 minimum. 2 actions to crank. |
Composite Bow |
B +3 |
145 |
Ideal for shooting from horse back. |
Compound Bow |
B +3 |
50 / 500 |
Effective / Max Range. Can be held indefinately. |
Hunting Bow |
B +3 |
50 |
|
Short Bow |
B |
30 |
|
Longbow |
B +2 |
100 |
|
Reference List