Equipment - Weapons

BD is BLD + ½ REF.

Base Weapon Damage is 1 per pound.
Slashing weapons add half again as a bonus.
Slashing weapons with a head (axe, cleaver, etc.) there base damage again as a bonus.
Keen edged weapons add there base damage again as a bonus.
Piercing weapons do half damage. But gain half their base damage in Penetration

Base Unwieldy is 1 per pound.
Blades can trade up to 5 points from Damage to Unwieldy.
Weapons with a head (axe, mace, etc.) and flails can trade up to 5 points from Unwieldy to Damage.

Missile weapons can trade up to 5 points total from there Damage & Unwieldy to there Range.
Missile weapons that use ammo can add up to another 5 points total from there Damage & Unwieldy to there Range.

Tech Level

Wood weapons are TL:1.
Stone weapons are TL:2.
Bronze weapons are TL:3.
Iron weapons are TL:4.
Steal weapons are TL:5.
Mythryl or Adamantine weapons are TL:6.
Edged weapons add 1 to there Tech Level.
Keen edged weapons add 2 to there Tech Levels.
Piercing weapons add 3 to there Tech Levels.
Weapons with a “head” or flails require an additional Tech Level.
Missile weapons that are not strength based do not generate Fatigue and do not get to add BLD to Damage. And require 2 additional Tech Levels.
All weapons may add to any attribute by increasing the needed Tech Level.

Mounted fighters use the BLD for there mount up to twice there own BLD.

Unwieldy / Build = Speed or actions used per use.

Melee Weapons

Description Weight Damage Unwieldy Penetration Reach Tech Notes
Axe – Battle 7 84 + BD (S) 8.5 0 0 2 (S) Slashing weapon
Axe – Hand/Throwing 5 63 + BD (S) 6.5 0 1* 2 (S) Slashing weapon
Baton 3 4 + BD (B) 2 0 0 2 (B) Bludgening weapon
Club 3 3 + BD (B) 3 0 0 0 (B) Bludgening weapon
Dagger or Dirk 1 1 + BD (P) 2 1 1* 4 (P) Piercing weapon. RNG = Reach. Reach = 0.
Flail – Footman’s 15 15 + BD (B) 16 0 1 1 (B) Bludgening weapon
Flail – Horseman’s 5 8 + BD (B) 8 0 0 1 (B) Bludgening weapon
Knife 1 21 + BD (S) 2 0 1* 2 (S) Slashing weapon. RNG = Reach. Reach = 0.
Lance – Light 5 3 + BD (P) 7 3 1 3 (P) Piercing weapon
Lance – Medium 10 5 + BD (P) 11 5 1 3 (P) Piercing weapon
Lance – Heavy 15 20 + BLD (B) 17 8 1 3 (B) Bludgening weapon
Lance – Jousting 20 20 + BLD (B) 21 0 1 0 (B) Bludgening weapon
Main-Gauche 2 21 + BLD (S/P) 2 0 / 2 0 4 (S/P) Slashing/Piercing weapon
Morning Star 12 6 + BLD (P) 12 6 0 3 (P) Piercing weapon
Pole Arm – Glaive 8 84 + BLD (S) 8 0 2 2 (S) Slashing weapon
Pole Arm – Halberd 15 168 + BLD (S/P) 18 8 2 3 (S/P) Slashing/Piercing weapon
Pole Arm – Lucern Hammer 15 16 + BLD (B/P) 18 8 2 3 (B/P) Bludgening/Piercing weapon
Pole Arm – Pike 12 6 + BLD (P) 14 6 2 3 (P) Piercing weapon
Pole Arm – Ranseur 7 4 + BLD (P) 8 4 2 3 (P) Piercing weapon
Quarterstaff 4 4 + BLD (B) 5 0 1 0 (B) Bludgening weapon
Sap (Blackjack) 1 2 + BLD (B – stun) 2 0 0 0 (B) Bludgening weapon
Scourge 2 21 + BLD (S) 2 0 0 0 Much like a cat-o-nine-tails
Sickle 3 42 + BLD (S) 5 0 1 0 (S) Slashing weapon
Spear 5 3 + BLD (P) 7 3 1 / 1* 3 (P) Piercing weapon. Reach / RNG
Stiletto 0.5 BLD (P) 0.5 1 0 3 (P) Piercing weapon
Sword – Bastard (1H) 10 84 + BLD (S/P) 9 6 1 3 (S/P) Slashing/Piercing weapon
Sword – Bastard (2H) 10 105 + BLD (S/P) 11 6 1 3 (S/P) Slashing/Piercing weapon
Sword – Broad Sword 4 42 + BLD 5 0 1 2
Sword – Claymore 10 105 + BLD 11 0 1 2
Sword – Cutlass 4 42 + BLD (S) 5 0 1 2 (S) Slashing weapon
Sword – Drusus 3 5 + BLD (S/P) 6 0 4 5 (S/P) Slashing/Piercing weapon
Sword – Falchion 8 12 + BLD 8 0 1 2
Sword – Khopesh 7 11 + BLD 7 0 1 2
Sword – Longsword 4 8 + BLD / 2 + BLD (N/M) 4 4 1 3
Sword – Rapier 4 2 + BLD (M) 4 4 1 3
Sword – Sabre 5 8 + BLD 5 0 1 2
Sword – Scimitar 4 6 + BLD (S) 4 0 1 2 (S) Slashing weapon
Sword – Short Sword 3 2 + BLD / 5 + BLD (M/N) 4 4 / 0 1* 3
Sword – Smallsword 3 2 + BLD (P) 3 4 1 4 (P) Piercing weapon
Sword – Great Sword 15 23 + BLD 15 0 1 2
Trident (1H) 5 3 + BLD (M) 6 6 2 3
Trident (2H) 5 4 + BLD (M) 8 8 2 3
War Hammer 6 8 + BLD (B) 8 0 1 1 (B) Bludgening weapon
Whip – 10’ Bullwhip 3 3 + BLD (S) 6 0 2 2 (S) Slashing weapon

Missile Weapons

Description Weight Damage Unwieldy Penetration Range Tech Notes
Bolas 2 3 + BLD 6 0 3 1 Proficiency takes many years of practice
Bow – Long (flight) 3 3 + BLD (M) 11 6 7 2 Proficiency takes many years of practice
Bow – Long (sheaf) 3 4 + BLD (M) 11 4 5 2 Proficiency takes many years of practice
Bow – Short 2 2 + BLD (M) 8 4 4 1 Proficiency takes many years of practice
Bow – Composite Long (flight) 3 3 + BLD (M) 9 6 7 2 Proficiency takes many years of practice
Bow – Composite Long (sheaf) 6 4 + BLD (M) 9 8 5 2 Proficiency takes many years of practice
Crossbow – Hand 3 2 (M) 8 4 4 3 Proficiency takes many days of practice
Crossbow – Light 7 4 (M) 5 8 5 2 Proficiency takes many days of practice
Crossbow – Heavy 14 7 (M) 20 14 6 3 Proficiency takes many days of practice
Dart 0.5 1 + REF (M) 3.5 2 2 2 Proficiency takes many months of practice
Javelin 2 2 + BLD (M) 7 4 3 1 Proficiency takes many months of practice
Sling – Bullet 0.5 2 + REF 5 0 5 2 Proficiency takes many years of practice
Sling – Stone 0.5 1 + REF 5 0 4 0 Proficiency takes many years of practice
Sling – Staff Sling 2 3 + REF 5 0 6 1 Proficiency takes many years of practice

Reference List